Is our new precise, step-by-step tutorial for highly polished, low polygon game character with detailed texturing for real-time rendering. We have had the tutorial created for the 5 major 3D applications, but even if you are not a user of one of them, the principles should be easily followed in nearly all other 3D applications. Over the next 8 Chapters we will outline, in detail, the process for creating the ‘Swordmaster’ you see on the left.
Chapter 01 Modeling the head
Chapter 02 Modeling the Torso
Chapter 03 Modeling the Arms & Legs
Chapter 04 Modeling the Clothing & Hair
Chapter 05 Modeling the Armour
Chapter 06 Mapping & Unwrapping
Chapter 07 Texturing the Skin & Body
Chapter 08 Texturing the Armour & Clothing